A logical reason for wizard towers

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Prak
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Post by Prak »

obviously increased range or area.
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For Valor
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Post by For Valor »

...like an extra 25 feet.

For building a wizard tower.

That's a) not very useful, and b) goes back to radio towers.
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Prak
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Post by Prak »

nope, not particularly useful, but that's a computer game, I think, so it was probably more like +250' at least, which is somewhat more useful.

And not quite radio towers, more like bad math or something.

But, it's similar to my idea of Towers being built by Seekers of the Lost Wizard Traditions with an effect that allows them to use their "expanse of the sky" ability anywhere in the tower, but even that leads more to a radio tower attached to an underground bunker deal.
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Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by For Valor »

I don't know Seekers.

What's the benefit of the "expanse of the sky"?
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Post by Prak »

it's a tome PrC
Seeker of the Lost Wizard Traditions wrote:Expanse of the Sky (Su): At 5th level, a Seeker of the Lost Wizard Traditions may double the ranges and
areas of his spell effects when he is outdoors. As long as the Seeker of the Lost Wizard Traditions has an open
sky over his head, every 10’ cube in a spell description is a 20’ cube, every 30’ cone is a 60’ cone, and so on and
so on. Essentially, all of his spells benefit from Widen and Enlarge Spell
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Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Roog »

For Valor wrote:+5 hexes?
IIRC
A standard foot unit moves 6 hexes per day across an open plane or 8 hexes by road.
A standard mounted unit moves 10 hexes per day across an open plane or 13 hexes by road.
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Avoraciopoctules
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Post by Avoraciopoctules »

Roog wrote:
For Valor wrote:+5 hexes?
IIRC
A standard foot unit moves 6 hexes per day across an open plane or 8 hexes by road.
A standard mounted unit moves 10 hexes per day across an open plane or 13 hexes by road.
A city is 3 hexes across, 5 if you count the farmland surrounding the buildings. Battles take place in a zoomed in battlefield where all the units in the stacks near each other fight. Also, I don't remember for sure, but the hex boost from tower upgrades might apply to all domain areas rather than just the one for that tower. If so, then a guy with a magical relay helm could attack enemy territory and you could starting throwing strategic-scale spells into their lands about a turn earlier than otherwise.

Here's a screenshot from AoW2: http://aow2.heavengames.com/pics/media/ ... eld_lg.jpg
The city in the center has a stage 3 tower with a defensive shield blocking some enemy spells from getting in. There is sort of a magical antenna look to it, but the tower is obvious enough of a piece of magical architecture that its shape could have all kinds of explanations.
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